![]() I didn’t try every stat and skill combo, but I tried several, and the major beats didn’t exactly change, but the way the story unfolded changed. The terrain of the game seems different when you can bull your way through. If you didn’t work through every dialogue option, it feels different. Your hulking beast of a physical cop will be able to win fights your brainiac couldn’t, but he won’t notice as much. You’ll pick up things you didn’t notice before. In Disco Elysium, a second playthrough is worth your time. A few dialogue options change and maybe you get a different ending, but that’s it. Now for the real key: The normal thing with games like these is a second playthrough isn’t all that interesting. At one point, I gave up being a detective for social realism after my comrades at the department heckled me too thoroughly and threw me into a crisis of existential despair. And the dialogue choices have consequences, too. ![]() I want to express my sympathy with the mailbox and move on to the next crime, the next dumpster, the next murder. I don’t want my rabidly feminist hobocop working through all the conversation options with a mailbox. Not because the game punishes you, but because the game is role-playing in the truest sense, not the one involving monsters and treasure. While it’s possible to poopsock and powergame your way through and go through every conversation option, it feels wrong to do so. They even manage to write in dialect without it seeming super racist or super tedious and that is a goddamned miracle. Everyone gives you shit about being a drunken degenerate cop. It’s like someone heard about Planescape Torment and decided to make a depressing Eastern European noir cop drama out of it instead of a fantasy adventure.Ī game this text-heavy lives and dies on the strength of its dialogue and the dialogue in this one crackles. It’s the kind of RPG where you spend most of your time talking to people since you’re investigating a murder. You may be a cop…you’re pretty sure you’re a cop…but are you a bad cop or a good cop? Are you a hobocop? Do you have an inexplicable feminist agenda that you bring up at every opportunity? Or are you the more physical type that punches mouthy kids and slams yourselves into locked doors so hard you die? It’s the only game I’ve played where you can take damage trying to grab your necktie from a spinning ceiling fan. The “waking up with amnesia among the filthy shreds of your own life” plot fits nicely with this since it makes your first choices and conversations part of your character. Who knows who will win? Either way, your brain is fully occupied, your body frequently rebellious, and in one of the default builds, you might just go insane. Your Conceptualization might argue with your Logic. You’ll find yourself wondering if you can make that Savoir-Faire check with your current Espirit de Corps or if you should save it for later. ![]() Who HASN’T been there? Maybe I did have a drinking problem.ĭuring character creation, you’ll find you have stats like a classic RPG, but it’s more things like your psyche and ability to remember things than a simple +2 Strength. ![]() You open your eyes and you’re alone, in your underpants, on the floor of your shitty hotel room, wondering why you keep doing this to yourself. Unfortunately, the taste of liquor and vomit appears on your tongue as consciousness relentlessly intrudes. You begin swimming in a sea of blackness, fighting the urge to wake up. ![]() MonsterVine was supplied with a PC code for review Disco Elysium is the opposite of all that: all that matters is the role you play and the choices you make, not “which colored ball do you choose to pick an ultimately disappointing ending?” In the end, it usually doesn’t matter that much anyway, except the flavor text. High-end offers an option that’s neither, but you also don’t get any sweet bonuses. Sophisticated is choosing between “be a jerk” or “be a hero”. Games where role-playing is actually, you know, playing a role, are few and far between. ![]()
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